Go has not yet been widely used for developing virtual reality (VR) applications, but there are some ongoing efforts to explore its potential. One of the main advantages of Go in this domain is its ability to handle real-time data processing, which is crucial for VR applications that require low latency and high performance.
Go's support for concurrent programming and its efficient memory management can also be beneficial for developing VR applications, especially those that involve complex 3D graphics and real-time simulations.
There are some third-party libraries and frameworks available in Go for VR development, such as g3n for 3D graphics and OpenVR for interfacing with VR hardware. However, the Go VR ecosystem is still in its early stages and there are fewer resources and tools available compared to other languages like C++ or Unity.
Overall, while Go is not yet widely used for VR development, its unique features and capabilities make it a promising candidate for future VR projects.