What is the difference between Go's runtime reflection and code generation techniques for generating and manipulating the code and artifacts of Go programs for various purposes and scenarios?

Go provides powerful runtime reflection and introspection capabilities that enable developers to inspect and manipulate the runtime behavior and information of Go programs. Reflection is the ability of a program to examine its own structure and behavior at runtime, whereas introspection is the ability of a program to examine the state and behavior of other objects at runtime.

In Go, reflection is achieved through the use of the **reflect** package, which provides functions for examining the type and value of arbitrary objects at runtime. For example, **reflect.TypeOf()** returns the type of an object, and **reflect.ValueOf()** returns the value of an object. Developers can also use reflection to dynamically create and manipulate objects, call methods, and access fields.

Introspection in Go is achieved through the use of the built-in **panic()** and **recover()** functions, which allow programs to catch and handle runtime errors and exceptions. By using these functions, developers can inspect the call stack and recover from errors without terminating the program.

Go's reflection and introspection capabilities are particularly useful for building dynamic and flexible programs that can adapt to changing conditions and requirements. For example, reflection can be used to build generic data structures and algorithms that can operate on a wide variety of types, while introspection can be used to implement error handling and recovery mechanisms that can handle unexpected situations.

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