What is the difference between Go's buffered and blocking channels for controlling the flow and synchronization of data among multiple goroutines in Go programs?
In Go, channels are used for communication and synchronization between goroutines. Buffered channels and blocking channels are two different ways of controlling the flow and synchronization of data among multiple goroutines.
A buffered channel has a capacity to store a certain number of elements before it blocks. When a goroutine tries to send data to a buffered channel and the channel is not full, the data is stored in the buffer and the goroutine can continue executing. When a goroutine tries to receive data from a buffered channel and the buffer is not empty, the data is immediately retrieved from the buffer and the goroutine can continue executing. If the buffer is full or empty, sending or receiving data from the channel will block until there is room in the buffer or data is available.
A blocking channel, on the other hand, does not have any capacity to store data. When a goroutine tries to send data to a blocking channel and there is no goroutine waiting to receive the data, the sending goroutine blocks until a receiver is ready to receive the data. Similarly, when a goroutine tries to receive data from a blocking channel and there is no goroutine waiting to send data, the receiving goroutine blocks until data is available to be sent.
In summary, buffered channels provide a way to temporarily store data when a receiver is not immediately available, while blocking channels provide a way to enforce strict synchronization between goroutines.