What is the difference between a prototype and a class in JavaScript?
Table of Contents
Introduction
In JavaScript, both prototypes and classes serve as means to create and manage objects and implement inheritance. However, they represent different approaches to object-oriented programming. Understanding their differences can help you choose the right method for your projects.
Prototypes in JavaScript
Definition
A prototype is an object that serves as a template for creating other objects. JavaScript is prototype-based, meaning that every object has an internal link to another object (its prototype) from which it can inherit properties and methods.
Example of Prototypes
In this example, sayHello
is added to Person
's prototype, allowing all instances of Person
to access this method.
Classes in JavaScript
Definition
Classes, introduced in ES6, provide a syntactical sugar over JavaScript's existing prototype-based inheritance. Classes are a clearer way to define constructors and methods, and they emphasize the object-oriented nature of JavaScript.
Example of Classes
In this example, sayHello
is defined directly within the class, making the syntax more intuitive.
Key Differences
Feature | Prototypes | Classes |
---|---|---|
Syntax | Uses function constructors and prototype | Uses class keyword and method syntax |
Inheritance | Prototype chaining | extends keyword for class inheritance |
Readability | Can be less clear, especially for complex hierarchies | More structured and easier to read |
Method Definition | Defined on the prototype | Defined within the class |
Constructors | Created using function calls | Created using the constructor method |
Conclusion
While both prototypes and classes can be used to create objects and implement inheritance in JavaScript, classes offer a more structured and readable approach. Understanding the differences helps developers choose the right method based on their project requirements and coding style preferences.