What is the difference between a prototype and a class in JavaScript?

Table of Contents

Introduction

In JavaScript, both prototypes and classes serve as means to create and manage objects and implement inheritance. However, they represent different approaches to object-oriented programming. Understanding their differences can help you choose the right method for your projects.

Prototypes in JavaScript

Definition

A prototype is an object that serves as a template for creating other objects. JavaScript is prototype-based, meaning that every object has an internal link to another object (its prototype) from which it can inherit properties and methods.

Example of Prototypes

In this example, sayHello is added to Person's prototype, allowing all instances of Person to access this method.

Classes in JavaScript

Definition

Classes, introduced in ES6, provide a syntactical sugar over JavaScript's existing prototype-based inheritance. Classes are a clearer way to define constructors and methods, and they emphasize the object-oriented nature of JavaScript.

Example of Classes

In this example, sayHello is defined directly within the class, making the syntax more intuitive.

Key Differences

FeaturePrototypesClasses
SyntaxUses function constructors and prototypeUses class keyword and method syntax
InheritancePrototype chainingextends keyword for class inheritance
ReadabilityCan be less clear, especially for complex hierarchiesMore structured and easier to read
Method DefinitionDefined on the prototypeDefined within the class
ConstructorsCreated using function callsCreated using the constructor method

Conclusion

While both prototypes and classes can be used to create objects and implement inheritance in JavaScript, classes offer a more structured and readable approach. Understanding the differences helps developers choose the right method based on their project requirements and coding style preferences.

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